Current cycle
Four pieces finished this month
Hours are wall-clock, taken from a stopwatch rather than a launcher. Hardware lists every machine the writer actually used.
Strategy
A turn-based campaign game that refuses to hide its dice. Every projected outcome is shown as a range before you commit, and the result is a strategy layer where losing feels like a decision rather than a betrayal. The diplomacy screen is genuinely poor — three nested menus to break one treaty — and the tutorial explains the interface without ever explaining the economy. We still spent eighty-one hours with it and expect to spend more.
Keep it
81 h played
Desktop · handheld
Finished the long campaign
Horror
Almost nothing chases you. The dread is structural: you are repairing machinery in a building that is slowly filling, and the water level is the clock. For six of its nine hours that restraint is remarkable. Then the final chapter introduces a pursuer and the game becomes ordinary in about four minutes. We argued about this on the desk for a week and settled on a split verdict rather than pretending we agreed.
Split desk
9 h played
Console · desktop
Two writers, two views
Simulation
A farming simulation with no reset and no seasonal insurance. If you plant badly in spring you eat badly in winter, and the game will not soften that for you. It is the most quietly demanding thing we have played this year, and also the most generous with time — sessions end when you decide they do. Our declared hour count was fifty; the writer went to seventy-four and had to be prised away from it.
Keep it
74 h played
Laptop · handheld
Declared 50 h, ran over
Platform
The momentum system here is the best thing we have felt in a platform game in three years — genuinely novel, genuinely worth learning. It also dropped inputs on two of our four machines during wall transitions, and one save file corrupted after eleven hours. We have sent the logs to the two developers, kept the write-up short, and put a date in the diary to look again. This is the only piece in the current cycle carrying our third verdict.
Look again later
11 h played
Desktop · laptop · handheld
Crash logs sent to the studio